RPG Forums

RPG Forums (http://forum.juhlin.com/index.php)
-   Twilight 2000 Forum (http://forum.juhlin.com/forumdisplay.php?f=3)
-   -   Possible PC or console Twilight 2000 game (http://forum.juhlin.com/showthread.php?t=5526)

Olefin 10-17-2017 07:22 AM

Possible PC or console Twilight 2000 game
 
From Marc Miller on the my Facebook Twilight 2000 group

"I had a discussion with a software developer about a PC (and potentially console) game based on Twilight: 2000."

He told me its still too early to see if it comes to fruition. But thought everyone would love to hear that.

New sourcebooks, new modules and now possibly a PC or console game? Looks like the game is definitely back from the dead games category.

kato13 10-17-2017 07:54 AM

I have to admit while it is solely a shooter (rather than a RPG), I get a T2k feel from Players Unknown Battleground (PUBG). Probably because of the heavy DDR/USSR feel to the combat area map.

Given that PUBG is the runaway hit of this year, I could see someone like me in the games industry seeing potential in such a game.

Cdnwolf 10-17-2017 10:41 PM

All depends on what you want from the game. If its a FPS what has to change to make it different from the rest? Will it be a RPG style game? Will it be a survivalist game? To each their own.

James Langham 10-18-2017 12:16 AM

A few thoughts to make it different:

* less emphasis on weapon mods

* radiation tracking - but only displayed when you check your Geiger counter

* chemical contamination - NBC suits can be worn but limiting visibility, slowing tasks like reloading, etc

* tracer rounds

* no heads up ammo counter

* NPC allies who can be given simple instructions (probably based around hand signals) - these can be grouped or ordered individually

* more emphasis on single player storey mode than multi player

* maybe the campaign could be based on Going Home with time restraints

* oddly less combat and more story

* early choices have impacts later

StainlessSteelCynic 10-18-2017 07:03 AM

James it sounds as though, based on your suggestions, the developers should do something along the lines of Metro 2033 & Metro: Last Light and maybe less so the S.T.A.L.K.E.R. series of games.
They both have strengths & weaknesses but do feature such things as (Metro) the need to recharge your flashlight via a hand operated generator, the need to change gasmask filters and scarcity of good quality weapons & ammo or (S.T.A.L.K.E.R.) the need to eat and sleep, some wide open environments that let you choose alternate ways to deal with obstacles, finding stashes left by other people and the need for medical items to fix specific problems (e.g. bleeding, serious wounds, radiation).

Targan 10-18-2017 08:02 AM

Quote:

Originally Posted by StainlessSteelCynic (Post 75929)
James it sounds as though, based on your suggestions, the developers should do something along the lines of Metro 2033 & Metro: Last Light and maybe less so the S.T.A.L.K.E.R. series of games.

I would play the hell out of a Metro or S.T.A.L.K.E.R. T2K mod/standalone game.

Cdnwolf 10-18-2017 09:41 AM

Quote:

Originally Posted by Targan (Post 75935)
I would play the hell out of a Metro or S.T.A.L.K.E.R. T2K mod/standalone game.

Definitely STALKER/METRO combo would be great. Would you leave it single player or try to get a team together and make it multi-player?

Silent Hunter UK 10-18-2017 03:40 PM

This would of course be the second T2K game.

Olefin 10-18-2017 04:25 PM

I have seen videos of screen shots/play of the old computer game (and boy are the graphics old now but hey I remember when that was state of the art) - did anyone ever play the original?

Targan 10-18-2017 08:39 PM

Quote:

Originally Posted by Cdnwolf (Post 75938)
Would you leave it single player or try to get a team together and make it multi-player?

I think team-based would be fantastic (co-op campaign style). Perhaps even set up so a small number of human players (or even a single player) could have "NPC" AI characters along with them, with a common char gen system for "PCs" and "NPCs".

Draq 10-18-2017 11:01 PM

Quote:

Originally Posted by Targan (Post 75961)
I think team-based would be fantastic (co-op campaign style). Perhaps even set up so a small number of human players (or even a single player) could have "NPC" AI characters along with them, with a common char gen system for "PCs" and "NPCs".

A tatctical squad based rpg. Fallout tactics style.

mcchordsage 10-18-2017 11:01 PM

Really, there are quite a few Arma mods you could do T2K with. There is/was a really extensive "90s" mod that could work. Of course you'd need the people to populate a server.

Targan 10-19-2017 02:16 AM

Quote:

Originally Posted by Draq (Post 75964)
A tatctical squad based rpg. Fallout tactics style.

A different flavour of play, but I'd play that too :D

Heffe 11-10-2017 04:00 PM

I always imagined an MP coop style game in either FPS or third person. Limit the game to 8 players and have the players randomly spawn somewhere in a procedurally generated eastern Europe. Make it survival based with some serious, lethal combat mechanics. It would be a blast!

StainlessSteelCynic 11-10-2017 06:49 PM

Quote:

Originally Posted by Cdnwolf (Post 75938)
Definitely STALKER/METRO combo would be great. Would you leave it single player or try to get a team together and make it multi-player?

I missed this question due to my typical sporadic visits here but for me, the appeal of getting some like-minded players together for this type of game is very strong. So while I would model the game as single-player achievable, I'd definitely have it open to multi-player co-op along the lines of what Heffe mentioned (although I wouldn't have them spawn too far apart - far enough to be a small challenge to link up but not so far as to make it really difficult and thus less fun/interesting for the players e.g. have them scattered around the outskirts of a town or a battlefield).

There should definitely be some ability to recruit a limited number of NPCs particularly if you have a heavy weapon or vehicle and need crew members (I'm thinking specifically of ARMA with the need to have all crew members present to make a weapon/vehicle fully functional).
I'd certainly choose ARMA as a model for the NPC AI and for the weapon performance - I have good memories of one of the earlier versions, Operation Flashpoint: Dragon Rising and being the SAW gunner and when the Team Leader spotted one enemy near a thick clump of bushes, I hosed the area down with the M249 and got two enemy we didn't see.
And also of bad guys sneaking up behind the team to ambush us after they had found our vehicle (when we parked up to observe a missile battery that we had to destroy).

vihkr 11-15-2017 06:46 PM

>ARMA Co-op T2K flavour

I'd definitely be up for something like that. I'd even spend the time to put together a co-op mission with the Cold War Rearmed mod to get the right feel. We could take a mini-mission from Challenge, a module or fandom and try it out. A group of 6-8, with custom kits and RPG-lite elements in the game. Many T2K elements are already available via DayZ offshoots as add-ons and mods.

I'd recommend ARMA 2, cause it's cheap if you don't have it, and runs better on older hardware if you don't have a state-of-the-art gaming rig. You'd also need a headset in order to play (chat during ARMA sucks).

Any takers? Let's plan it out.

Silent Hunter UK 11-17-2017 11:01 AM

I have ARMA II so might be up for this.

Targan 11-18-2017 08:13 PM

Quote:

Originally Posted by Silent Hunter UK (Post 76455)
I have ARMA II so might be up for this.

So do I, with all the official expansions, and luckily I had the presence of mind at the time to enter all the codes into Steam so I can reinstall at any time.

Last time I played I was using a TrackIR setup and joystick and I was getting pretty good at rotary wing piloting.

vihkr 11-19-2017 09:03 AM

Quote:

Originally Posted by Silent Hunter UK (Post 76455)
I have ARMA II so might be up for this.

Started a new thread

swaghauler 12-02-2017 03:37 PM

ARMA-Fallout Love Child
 
It would be interesting to see the realism of ARMA mixed with the system used by Skyrim/Fallout. Crafting/upgrading weapons at benches and exchanging ten empty brass for ONE loaded cartridge. This could be interesting.

vihkr 12-06-2017 06:29 PM

Quote:

Originally Posted by swaghauler (Post 76543)
It would be interesting to see the realism of ARMA mixed with the system used by Skyrim/Fallout. Crafting/upgrading weapons at benches and exchanging ten empty brass for ONE loaded cartridge. This could be interesting.

Someone got an ARMA 3 crafting system going
https://epochmod.com/forum/topic/148...-crafting-v33/


All times are GMT -6. The time now is 03:27 PM.

Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.