Another tweak that the V 2.2 system has is that Attributes are more important.
In V 2 the attributes like Strength and Agility etc. rarely came into play except for generating derived numbers such as hit points and, some other issues such as recoild and recovering or resisting injuries. Apart from those and the rare attempt at doing something you weren't skilled at, attributes weren't used a lot.
In V2.2, your asset (overall ability in a given skill) was the combination of your Attribute and your skill, so Stats play a much bigger role in the game.
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