Thread: Gps, glonass...
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Old 11-14-2009, 11:05 AM
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Mohoender Mohoender is offline
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Quote:
Originally Posted by rcaf_777 View Post
If your using it in a game I would sugguest the following table using 1 D10

1-3 Strong Signal - You arrive on traget
4-6 Weak Signal - You 2 D10 x 100 meters off of traget
7-9 Dead Batteries - Dos'nt work for one turn
10 - No Signal

*It should also be noted that the whole GPS system has a bulit in encryption that the US Military can active in war time, making useles to all civilian GPS units*
Very intersting, thanks. I would suggest another solution, however, made from yours:

1 Strong Signal - You 1 D10x10 meters off of target
2-4 Weak Signal - You 2 D10 x 100 meters off of target
5-6 Weak Batteries - Doesn't work for 1D10 turn
7-10 - No Signal

Thanks also for reminding us that the GPS would be available only to those holding military units. Mandatory for Glonass. The only exception would be Galileo for those playing T2013.

Tables by regions would be interesting too: Russia, Oceania, Europe, Asia, Americas, Africa.
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