Targan, I think we're on the same page. You pretty much make my point for me. As I mentioned and you echoes, if a large unit is not attacking the focal point of the cantonment, instead skirting its edges, it would probably be allowed to pass with little opposition other than harassment, ambushes of follow up units, and that sort of thing.
But, a corps or army level mobile reserve would be alerted to respond. Eventually, the attacking unit, having penetrated deep into enemy territory, would be stuck between a rock and a hard place. That's what seems to have happened in the "Death of a Division" scenario.
Jester, I agree that half the fun of an RPG is the RPing part. A rear area tavern or supply dump, or whatever would be a good place for non-combat interaction. Unfortunately, in my PbP group, and in others in which I've played, it seems that many players get bored and stop posting when the shooting stops. It's a real shame, IMO.
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