View Single Post
  #10  
Old 03-22-2010, 03:05 PM
pfloyd pfloyd is offline
Registered User
 
Join Date: Feb 2010
Posts: 10
Default

Right off the bat...

1. Several waves of Team Installations.
My year of "When it hits the fan" is set in the late 2010s, so there are plenty of opportunities to set out several waves of team installations, including waking older teams up as needed, or at least checking on them to see if they survived the freezing process.
To that end, the teams that I would have for play would be in the fourth wave (2008 - 2011 installation dates), so we can have the nifty tech toys that are out there.

2. There is cooperation from the government -- but only after the first Gulf War, mostly in materiel and some personnel.

3. High tech will be limited. I have no problem with the fusion reactors, but they won't be as reliable as Morrow made them out to be. Also, no man-portable lasers, and most likely no power armor.

More when I get more ideas...

----------------
Now playing: The Cure - Trust
via FoxyTunes
Reply With Quote