View Single Post
  #1  
Old 09-23-2011, 01:38 PM
Geowar Geowar is offline
Registered User
 
Join Date: Oct 2010
Posts: 8
Default Help with GMing urban adventure

Dear friends,

Although I am relative new in the T2K game mechanics I am really enthousiastic about the game (You can literally role-play everything)

However, I have encountered some problems with my new project :
I am trying to GM an urban adventure. The PCs start themselves not in the woods south of Kalisz but instead within the city. No vehicle, no equipment, no map... Plus they have to run behind friendly lines since they have to carry a wounded team member (NPC).

Although I have read an archive thread (Urban encounter ideas) and the "Armies of the night" module as well as Ch#29 "Buildings : optional rules for urban locales", I still have some questions

1) Are there any house rules for running "Urban adventures" or MOUT?
2) Time scale : 1 turn = 4 hours is suitable for urban action ?
3) Traveling distance : 20 km per 4 hours is suitable for cities ?
4) Encounter ranges : how should be modified ?
5) How should we treat line of sight ?
6) Does movement rate shuch as walking, trotting, running, crawling have an effect on encounters ?

I would very much appreciate your thoughts, advice and input

Thank you in advance
Reply With Quote