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Originally Posted by Mahatatain
Ah - maybe I'm misremembering fan-submitted weapon stats as requests for stats that you kindly detailed and then collated in the rules addendum.
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Oh, there was a huge thread of requests. I just wasn't statting out many of them because, at the time, it would've interfered with product plans for future supplements.
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Thanks for the offer though - it's most appreciated and I'll certainly take you up on it. The key ones to start with are the Mk 48 Mod 0 and the Mk 48 Mod 1 machineguns. I don't think that they're in any of the published books but if they are then please point me in the right direction and I'll go and look them up there.
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As far as I can tell from a quick check, the primary difference between the two is a few ounces of weight and different cyclic rates. They look pretty similar:
FN Mk. 48 (Squad Automatic Weapon)
Caliber: 7.62x51mm
Capacity: belt
Damage: 8
Penetration: x2/x3
Stage III Ballistics: 7.62x51mm
Range: Medium/Sniping
ROF: B5/B9 for Mod 0; B5/B10 for Mod 1
Speed: 4/6/9
Recoil: 6
Bulk: 4
Weight: 8.4 kg for Mod 0; 8.3 kg for Mod 1
Barter Value: GG2,800
Street Price: $11,200
(I'm classifying the Mk. 48 as a SAW rather than a GPMG because it seems to be treated as a SAW in deployment and doctrine. Really, I'm rethinking the whole SAW/GPMG game classification based on some conversations elsenet, but that's neither here nor there.)