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Originally Posted by Michael Lewis
Do you think trama plates are too effective for beginning characters in TW2013?
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Depends on how often you want to kill beginning characters. Trauma plates, like soft armor, have armor values calibrated to reflect their real-world performance against specific threats. But you can't put them on limbs or the head.
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What about knock down and stunning? Would a rifle bullet knock down and stun a PC if he was hit wearing trama plates?
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Possibly. But my reading on terminal ballistics implies to me that knockdown and stun is as much psychological as it is physiological - some people fall down when shot because they expect they should, not because of any loss of physical control. So I might treat that as a function of CUF rather than a pure damage function.
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It says they it covers the chest and upper abdomen (20%). Does that mean you roll percentile dice to see if a bullet hits or that's just the chance on the random location chart its going to hit those body parts?
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The percentages reflect the fact that trauma plates don't provide 100% coverage on those body locations. Check out the diagram on page 3 of the attached PDF (swiped from sixty-six.org by way of M4carbine.net). Here's the procedure in Reflex rules:
1. Determine hit location with the standard chart (d6 x d6).
2. If the hit location is protected by armor with a percentage notation, roll against that percentage to see if the attack strikes the armor.
That help?
- C.