Quote:
Originally Posted by stormlion1
The current game has hope built right in. One of the first jobs had been to get communications up by entering Philadelphia (parts were radioactive but several large buildings had survived) and setting up and repairing a radio antenna then setting repeaters all over the place. When we returned to base we were pleasantly surprised to hear voices on the air talking to each other, our people's voices. The various teams were spread out, separated by hundreds of miles and essentially uncrossable terrain but there were teams out there and the project was moving forward. Sometimes a friendly voice is all a team really needs.
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That can happen in "Final Watch" or "American Outback". Your point is a valid one, presenting the players with NPC contact with authentic MP credentials would help to keep the team as Project members versus becoming AD&D murder hobos.