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Old 03-18-2015, 10:54 PM
swaghauler swaghauler is offline
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Join Date: Jan 2015
Location: PA
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Quote:
Originally Posted by Adm.Lee View Post
As I read it, CUF isn't meant to represent psychic damage from combat, but it does the same thing as initiative and/or training levels in most other RPGs or wargames. It is a limit on actions per turn for a character. IMO, it's one of the most intriguing and useful rules in the game.
Twilight 2013 did Coolness right in my opinion. They have "Threat Conditions" which add up. When your Coolness is exceeded; You begin to hesitate. You can even end up "suppressed" (and unable to act), or be forced to give up or retreat. Each threat condition is 1 point. Threat conditions add up and you can reduce your own "Threat Level" by killing enemies, or having friends show up.

Examples of Threat Conditions include but are not limited to (1 point for each):
Being under attack
Being personally attacked
Attacked with automatic weapons
Attacked with explosives
Being wounded
Having friends wounded

Examples of Threat Condition Reductions include:
Allies show up
TANGO DOWN!
Your attackers outnumbered
Your attackers outgunned (pistols verses rifles)

The list goes on and on. The effects on initiative, skill checks,etc... are well thought out. I highly recommend the system.
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