View Single Post
  #13  
Old 11-23-2015, 06:49 PM
cosmicfish cosmicfish is offline
Registered User
 
Join Date: Mar 2015
Posts: 477
Default

Quote:
Originally Posted by mmartin798 View Post
So, how the coveralls work give some insight as to the degree of wear to expect.
I understand that, but it is still fiat. Resistweave is a fictional supermaterial that is already clearly unlike any existing material or any material on our current technological horizon. It is suitable for coveralls (and presumably similar outerwear), it provides a certain level of protection, and it is provided without any information about wearing out other than the existence of replacements (which exist for literally everything).

Rather than guessing about which cutting edge technologies might be impossibly twisted to get something that isn't quite resistweave, why not just hammer out some rules and see if they sound reasonable?

For example:

Resistweave (and other personal protective gear, which would reasonably just be made of more layers of this wonder material!) loses one SP every 2 years or for every 5 points of penetrating E-Factor (meaning that SP 7 armor hit by an E-Factor weapon would see 3 points penetrate). Keeping track of initial damage, half of it can be repaired at the expense of ten minutes and one patch (standard issue) per penetrating point.

How does that look? It make no suppositions on what the material actually is because anything that exists even on the horizon would seem to contradict the game effect, but it still provides a framework for game play.

Last edited by cosmicfish; 11-23-2015 at 07:02 PM.
Reply With Quote