Quote:
Originally Posted by kalos72
As we found out in another thead:
SSb may not be a great option since the quality appears very poor. What have you done in your game to address this?
|
Nothing. I have yet to have a team that is interested in the details of communications architecture. I like what dragoon500ly did in terms of the general architecture, but I don't want to do link budgets or atmospheric analyses just to decide whether they can talk to someone or not - that is too much like work and regardless, I prefer that to be a game-play decision. I'm not going to map out the relay stations and my world is not dependent on the number of them or their specific capabilities.
As always, YMMV.