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Old 04-02-2023, 03:34 PM
Homer Homer is offline
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Join Date: Jan 2022
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On the bright side (for NATO) the RPG7 flip up sights are pretty rudimentary, requiring good range estimation, lead the target, and an ability to read the wind and remember that the projectile turns into the crosswind. BOT using the tracer element in the round is the best method suggested by exploited manuals.

The optical sight is better, since it has a range stadia and a crosswind/lead adjustment scale. That said, field tested hit probability against a static target at 300m (around 1 second time of flight) battle sight range is about 30%, improving to 50% on the second shot. Past 300m the tested first round hit probability declines sharply, while it increases by about a third for every 100m closer than 300m. Moving targets present a severe challenge past 300m and we’re found practicable within 100m during testing.

Even with a hit exploited materials and operational experience suggest the RPG7 requires multiple hits to defeat a tank type target; the first hit to halt the target and the remainder to achieve sufficient damage to the target.

Still, good piece of kit in trained hands with modern munitions and quality control. And the rounds are as common as ak rounds in most of the world’s garden spots.
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