Quote:
Originally Posted by WaltShumate
In most other systems it was also increase your chance of a critical. I am not trying to make negative comments I am working on the die rolling n a Roll20 character sheet and I am trying to cover all the bases.
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True. That reflects what is higher than what is considered reasonably possible. Skills like that reflect the hyper specialization of one job type.
Having 100% is obtainable with time, education, and practice.
Having 120% or 150% is the kind of dedication that limits a persons activities to train other skills.
Having a 150% is Olympic or F class rifle shooter and doesn't translate at all into being a scout sniper for the Marine Corps.
I think 4th makes that distinction by making buying skills a one for one exchange for 1 - 40%, then 3 for 1 from 41% to 60%, and 5 for 1 for 61% on up. Meaning the skill points paid to buy skill percentages.
Still better to cap the skill at a level for PCs and allow exception for plot specific NPCs, in my opinion.