Thread: KFS Refit
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Old 05-24-2014, 03:44 AM
Project_Sardonicus Project_Sardonicus is offline
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Originally Posted by welsh View Post
I have to admit that I don't have Fallback or Bullets and Bluegrass, but then I am not sure how far one needs to follow Morrow Project Canon either. To me the game books are more tools than bible, useful for the story you tell.

If, as was discussed above, is to be taken as game canon, than it seems the KFS has 3 basic security challenges.

(1) external threats that usually don't amass to more than pirates, bandits and border challenges. Perhaps they engage in slave raiding, but since they haven't fought a real war in 100 years, I suspect that their heavy weapons are in disrepair. If they needed it, they would do the upkeep, but they probably don't and so, law of entropy, it falls apart.

(2) Slave revolts. One would need some kind of control mechanism to keep the slaves down, but at the same time, you don't want the slaves to get their hands on weapons too easily. So you would probably need some kind of auxiliary militia to stomp out any slave revolts as well as a reserve mobile force to attack.

(3) Coups- if their main fear is their own army, then they would coup-proof. Coup proofing occurs in a variety of ways but a praetorian guard is dangerous least the praetorians turn on the masters. I assume the Rich 5 is an oligopoly, which probably means they don't trust each other. Coup plotters often turn on each other in the less developing world (Liberia and Ethiopia are good cases). One could engage in surveillance of the military- but that is difficult and expensive. One could also factionalize the army, so that they balance against each other- but that risks nasty civil war.

An elite and loyal air arm would be a big plus, but it would depend on ground support. Air arms rarely launch coups (some exceptions in Ghana and Kenya). But armies do if they see they have the option.

If you are the Rich-5 and you are paranoid and worried about your army launching a coup, what kind of army would you create?

(1) One probably penetrated with loyalists.
(2) One that is probably fairly satisfied materially.
(3) One that is dependent on the rest of society and the political means.
(4) One that is divided into rival factions.
(5) One that is probably not overly well armed verses the others.

Heavy tanks and APCs that are gas guzzlers would not be so much a problem with regard to fuel if you have fusion reactors- but that is a much abused technology. I think the challenge is upkeep, electronics, wear and tear. I would also suspect that they would also need some kind of military education to train people to be pilots, engineers, technicians- a technologically efficient force, but not a professional force in the Huntington sense (a militarized civil society loyal to the political establishment), but a well-trained and educated one.

my 2 cents.
Interesting and the kind of problem that has puzzled far older societies from Spartacus's revolt to the Indian mutiny. So here's what I think most of them do, first of all you raise a warrior elite. After 30 years of loyal service or if they die or are crippled you give them a modest pension, a chunk of land to farm absolution from taxes, a fancy piece of paper with a title on it. If the alternative is serfdom and slavery they'll suicide bomb their grannies bridge club. Then ala Stalin move them to police or fight far away from their homeland so they don't get any pangs of conciense. Then finally give them a smart uniform, make them clean it alot and sing songs about how awesome their army is. You can even bring silly laws like only elite soldiers and the nobility can brew beer or eat beef or what ever.

So for surprisingly little investment you have a force of soldiers that won't run, won't turn on you and will kill anyone you tell them too.

A similar model produced everyone from the elite Ghurka units, the SS and the legions of Ancient Rome.
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