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Old 03-19-2010, 12:30 PM
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Raellus Raellus is online now
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Here is a rough draft of the "chapter" on morale.

Your suggestions are welcome. I could use your help since I don't know what the official U.S. Army designations/equivalents are for morale and/or propaganda officers. I'm not real happy with the CRC acronym either.

The next chapter will be on health, mental and physical.


Morale

Following years of nearly constant fighting, reduced supplies, and little to no contact with the folks back home, morale in the U.S. Army of 2000 was understandably low. Efforts were made to boost the troops’ morale, increase their fighting spirit, and discourage desertion.

After the nuclear exchanges, USO shows and other official morale-boosting entertainments all but ceased. Enterprising morale officers took stock of local talent and recruited musicians, actors, comedians, and other performers from among the troops to stage improvised shows for the their comrades.

After the TDM, leaves were by and large dispensed with. Most major leave centers had been destroyed by nuclear strikes and small groups of unarmed troops were no longer safe travelling the roads between surviving population centers. This removal of even the temporary respite of a hard-earned leave no doubt led to a widespread decrease in morale. Morale officers had to get creative. Modest leave centers offering bathing facilities, clean sheets, food, drink, games, and other entertainments were set up in cantonment rear areas to provide some relief for exhausted, battle-weary troops. Whenever possible, troops were rotated through these cantonment recreation centers (CRCs) in an attempt to improve their morale.

American propaganda officers made great use of the fact that dozens of American cities had been destroyed, and millions of civilians killed, by Soviet nuclear strikes. “Remember the TDM” (Thanksgiving Day Massacre) became a slogan frequently employed to demonize the communist enemy and rouse American troops’ fighting spirits. To a lesser extent, the idea that soldiers were fighting for freedom and democracy- the “American Way of Life”- against a godless, totalitarian regime bent on world domination also motivated many of the more idealistic troops to fight on.

The cantonment, with its strong sense of community involvement and belonging, also acted as a pull-factor to keep soldiers from deserting. Many soldiers continued to fight more to defend their local cantonment than to defend their distant homeland.

Despite the Army’s best efforts, desertion became an increasing problem and field commanders were given extended latitude in dealing with deserters. Desertion was discouraged to some extent by geography. Outside CONUS, most American troops were unfamiliar with the language and culture of their surroundings. The sense of being a stranger in a strange land probably went a long way in maintaining unit cohesion. The cantonment offered a tangible sense of community and belonging to the troops who lived, worked, and fought there. Tales of cutthroat marauders* roaming the areas outside most cantonments also discouraged some would-be deserters.

*In nearly all cases, marauders were said to have been enemy deserters or local bandits. Reports of American or NATO marauder bands were generally suppressed as much as possible.

Nonetheless, officers had to contend with the slow but steady loss of fighting manpower to desertion. Over time, the Army developed a carrot- and-stick approach to discourage desertion. From time to time, amnesties were offered to deserters (the message being delivered by air-dropped leaflets and vehicle-mounted loudspeakers). Floggings and firing squads acted as the stick. Many units saw a return to corporal and capital punishment for a range of offenses, desertion foremost among them. Discipline was usually left up to the division commander and some deservedly earned a reputation for strict and sometimes brutal enforcement.

In most cases, however, soldiers kept fighting for the same reason soldiers have continued to fight under miserable circumstances for millennia- they fought for their buddies.
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