What about something to adjust the rules to different time periods and settings?
I've posted before about the post-WWI game that I've run (and might do again), and a pre-WW2 or WW2 game might have legs. It was suggested that the Jedburgh missions would be a really good setting for a short-term campaign. During the Cold War, there should be plenty of Merc-style missions or longer-term campaign settings.
Such an article would highlight period weapons whose stats are available in the various sourcebooks or modules, plus conversions for weapons & vehicles that aren't in any of the books.
- Adjustments to character generation (no Computer skill, for instance)
- depending on the campaign, the availability of outside support
- depending on the campaign, opposing forces and potential mission ideas
__________________
My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988.
|