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Old 01-15-2016, 04:12 PM
mmartin798 mmartin798 is offline
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Join Date: Feb 2014
Location: Michigan
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Quote:
Originally Posted by ArmySGT. View Post
(WTF is the explanation for base cost and input? Description in the rule book is lacking. Where do you use this? What are the modifiers per tech level?)
My reading is that the base cost is used when establishing or expanding a farm for things like additional harnesses, tractors, buildings, etc. The input cost is recurring for things like seeds, fertilizer, etc. So it you are just building a settlement under the assumption it is functioning normally, you really can ignore all the base costs, since those would have already been paid, and just use the input costs to determine the overhead of running the farms in this case. Same would hold true for all the industrial and energy sectors.

All the descriptions of base cost talk about durable equipment and personnel training. That is why if the settlement is assumed to be stable, you can ignore those. If there was a plague or something that wiped out people, equipment or structures, the base costs would have to be paid again. At least that is how I read it.

I am still trying to figure out the tech level modifiers though.
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