Remember that each "career" in the V2 rules is only supposed to be a generality. Specfic jobs can be created (usually), simply by selecting the apropriate skills.
V1 allows for even more flexability in character generation if you're willing to take a hit in some areas. (V1 in my experience allows for characters to have decent, or at least usable skill levels in just about anything).
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives.
Nothing happens in isolation - it's called "the butterfly effect"
Mors ante pudorem
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