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Old 01-26-2017, 04:10 PM
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Quote:
Originally Posted by WaltShumate View Post
In most other systems it was also increase your chance of a critical. I am not trying to make negative comments I am working on the die rolling n a Roll20 character sheet and I am trying to cover all the bases.
True. That reflects what is higher than what is considered reasonably possible. Skills like that reflect the hyper specialization of one job type.

Having 100% is obtainable with time, education, and practice.

Having 120% or 150% is the kind of dedication that limits a persons activities to train other skills.

Having a 150% is Olympic or F class rifle shooter and doesn't translate at all into being a scout sniper for the Marine Corps.

I think 4th makes that distinction by making buying skills a one for one exchange for 1 - 40%, then 3 for 1 from 41% to 60%, and 5 for 1 for 61% on up. Meaning the skill points paid to buy skill percentages.

Still better to cap the skill at a level for PCs and allow exception for plot specific NPCs, in my opinion.
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