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Old 03-10-2018, 07:55 PM
swaghauler swaghauler is offline
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Join Date: Jan 2015
Location: PA
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Default Skill-Based Parries

We are now test playing a rules variant that makes Parrying a Skill-Based system. When you roll for a Parry, you record how far UNDER the needed target number you rolled (ie if you need a 12 and roll a 9, you are 3 under). This number is added to 1 (for a successful roll) to determine the number of DAMAGE DICE your parry deflected. So the roll above would deflect 4 DICE of Damage. Any remaining Damage will "pass through" the Defender's Parry and cause damage appropriately. This means that the more difficult to parry with weapons (like small knives) also won't stop as much damage as the larger (and easier to parry with) weapons.

Shields:

Whether improvised or actual shields, the following categories describe game shields.

Bucklers: This includes Bracers as well as small "improvised" parrying devices (like a huge beer stein). This device only protects the forearm during @Passive Warding (10 or less on an Arm hit). *Parry: Fairly Difficult (Skill X 0.75).

Small Shields: This includes most Shields that can cover the Arm and ONE additional location (10 or less) when @Warding. Small shields include garbage can lids (ala Escape From New York). Parry: Average (Skill X 1).

Medium Shields: This is the typically sized Greek or Medieval Shield which will @Ward the Arm and EITHER ONE Additional Location (19 or less) OR TWO Additional Locations (at 10 or less) in a fight. The choice to Ward One or Two locations is made by the Defender. Parry: Routine (Skill X1.5).

Large Shields: This is typical of a Spartan Shield or a modern-day Riot Shield. It can @Passively Ward the Arm and ONE location totally (19 or less), and TWO additional locations partially (10 or less). Parry: Easy (Skill X 2).

Very Large Shield: This is typical of a Mantlet, Roman Scutum, or a Large Riot Shield. It will @Passively Ward up to five locations. It will totally cover (19 or less) the Arm AND TWO Locations and partially cover an ADDITIONAL TWO Locations (10 or less). Parry: Easy (Skill X 2).

@Passive Warding: This is when you simply hold a shield to cover a location WITHOUT actively parrying with that shield. The numbers listed in parentheses are the chance that the attack will hit the shield instead.

*Fairly Difficult: This is a new Skill Difficulty Level that we have begun to use in our most recent games. As we constantly shift Difficulty Levels in response to modifiers during play (ie Target Movement, Lighting or any other modifier that will reduce the chance of success), we have more of them than the RAW Twilight2000 used. This brings our Skill Difficulty Ratings up to:

Very Easy: (Skill X 3)
Easy: (Skill X2)
Routine: (Skill X 1.5)
Average: (Skill x 1)
Fairly Difficulty: (Skill X 0.75)
Difficult: (Skill X 0.5)
Formidable: (Skill X 0.25)
Impossible: (Skill X 0.1)
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