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Old 10-14-2016, 06:13 PM
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Join Date: Jun 2011
Location: Colorado
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Quote:
Originally Posted by mikeo80 View Post
I was reading Fallback again. And I realized a MAJOR hole in the logic of the scenario. IF KFS launches the Great War, then the Village of Starnaman and the Delta Base are HOSED. Hell the idea of KFS is directly opposed to Starnaman. A small, independent community that has withstood the ravages of time.
I think Starnaman survives because it has nothing the KFS wants and cannot compete. At best, any notice the KFS gives the place is for someone to sabotage any schools or efforts to construct anything above the 19th century tech level. Really though, I think that Starnaman is just ignored as long as the KFS is unaware of the few high tech goodies that the villagers are blissfully ignorant of right in their midst. Not giving them away here just because someone might want to play this difficult and very demanding of role play versus roll play scenario.
Quote:
Originally Posted by mikeo80 View Post
The KFS would swarm a small black powder community under with the artillery and armored cars.
Just the KFS infantry supported by horse cavalry is enough to smash this flat. .40 caliber flint locks and spicy mustard grenades versus Mini-14s and rifle grenade supported by LMGs.
Quote:
Originally Posted by mikeo80 View Post
Plus the idea of KFS having access to Delta Base???!!!?? AND surviving Morrow Teams?
That would be very, very unfortunate for the resurrection of the Project and would make the KFS nearly undefeatable…… more fusion, tools, vehicles, HAAMs, etc in the hands of the Rich Five. Yeah, if it happened I would let it ride. It would be a few years before an impact was really felt.
Quote:
Originally Posted by mikeo80 View Post
Solutions:
Starnaman is not in Kentucky. Easiest and quickest fix. Still have to careful since the KFS Great War will range up and down the Mississippi.
Well, the KFS is actually attacking to the east toward the coast for the most part. I would keep it in Kentucky right where it is….. Force the players to fight a guerilla war, destroy Delta base themselves, or bury it and hide.
Quote:
Originally Posted by mikeo80 View Post
KFS is NOT the big bad bogey man as portrayed in "Bullets and Bluegrass" or the monster that is in "Fallback". I really do not know how to re-write the KFS into something manageable. I think that your average recon group will be more like the Spartans at Thermopylae.
Fallback is actually a hopeless scenario………. 10-14 Team Members and six Snake eaters versus an Army in the thousands trained as a combined arms force. For every ambush or delaying action the KFS army just flanks them. Hail Hydra.
Quote:
Originally Posted by mikeo80 View Post
IMHO, the First Armored Division as it appears in "Operation Lonestar" MIGHT be a good opponent. Except for the KFS having P-47's. This could be offset with the 1st Armor being linked up with Morrow and Morrow using Stinger Anti-Air extensively. There are only 50 some P-47's per the KFS TO&E. This is doable.
Any team with a Stinger only has 2 -4 missiles…. With two reloads found in all of the six caches. Used once in a surprise the stingers will buy some time as the KFS pilots keep their distance…. Honestly, I don’t think a Stinger could bring down a P-47 with all its armor, self sealing tank, and radial engine.
Quote:
Originally Posted by mikeo80 View Post
The First Armor DOES have DUAPFSDS. The KFS has HE and solid shot. The armor battle SHOULD go to First Armored.
The KFS has fully functioning power packs and full mobility. Even more the KFS enjoys the full electronics suite and radios. Lonestar has to manually aim with the back up sites and fire from a halt.
Quote:
Originally Posted by mikeo80 View Post
I think I will get off of my soap box now. (About damn time according to my wife.)
My $0.02
Mike
Thanks! I look forward to more. 
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