Quote:
Originally Posted by Adm.Lee
One could argue that the investigate, analysis, and tradecraft skills shouldn't be stats on the page, but things that the player has to think through, and convey to the GM at the table.
I'm sort of in this camp.
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The problem I have with such an approach is that it places an unfair burden of prior knowledge on the players. This creates barriers to both entry and fun for players who aren't already real-world subject matter experts. We aren't such a large or growing fan base that we can afford to run off people who don't meet a litmus test for genre competence.
- C.