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Old 09-05-2017, 07:16 AM
Project_Sardonicus Project_Sardonicus is offline
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Join Date: Oct 2013
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Quote:
Originally Posted by Matt W View Post
I would alter the "Final Watch" module.

"The Land"
I suspect it was written soon after the Mount St Helens eruption. They didn't realise how quickly Nature recovers after a volcanic eruption. There SHOULD be a very healthy Temperate Rain Forest in and around the ruins of Seattle. Agriculture would be relatively easy

"The Secret Reload Base"
This is not even a plausible idea. Change this to some other Weapon of Mass Destruction for the players to worry about (Maybe Fort Lewis had a supply of VX warheads? Those might still be dangerous after 150 years)

Krell.
Why is Krell even in this module? It doesn't always have to be Krell. I've argued in favour of making the opposition "Breeders". Although the Inquisitors might be interesting...
Krell do seem to have that annoying vagueness that plagued a lot of 1980s scifi RPG villains. When we first meet them they've made a great big gatling gun for some reason and now they're on a boat.

It would be great for them to get a supplement with some more defined roles.
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