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Old 07-20-2023, 01:40 AM
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kcdusk kcdusk is offline
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As explained in the 4e thread, i think repeating random encounters is ok. For instance in your game, running into refugees or parties of USA soldiers - will come with different results depending on the cards (helpful, aggressive, sneaky, etc). And i think most encounters for example will be these "run of the mill" running into friendly or suspicious civilians, other on-the-run friendlies or enemy patrols. So i am in favour of double-ups or repeat similar encounters.

Although i admit you do a better job of non-combat encounters, i think even if they don't make sense, well - that's the T2K world. I think you need to make the randomness of it fit. Otherwise, your only accepting cards/encounters that fit your view - that fit your story line - you are almost taking the randomness out of it. And i think this is a big part of the T2K story line. Not knowing who is friend or foe.

Or even the story making sense! Escaping from Kalitz! It is chaos, so i say let the encounters be gamed as they crop up.

A bit like me, its not until my party is out of food will they mingle with villages for example. Its only when they are forced too. This is something i am trying to do better at, non-combat encounters. They are important, they can be deadly or awkward, but i think they are essential. And by forcing my own PC to socialise, i know it is adding to my game. More than just combat - recover -combat which is a bit = DnD dungeon crawls.
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