Thread: WWIII Wargaming
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  #25  
Old 07-12-2012, 03:39 AM
dylan dylan is offline
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Join Date: Aug 2010
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Sad to say but I'm with Tegyrius on both fronts regarding TW/FoF. TW in particular could have done with a lot more tidying up and proof-reading in the rules section. I get the feeling every time I try to play it that rather too much time was spent on the "optional" setting information and the cool illustrations rather than the core rules which are alternately repetitive and then vague. Many people say you need to have FoF to get the best out of TW, which appalls me.

The rules creep problem is again especially apparent in TW. The layering of sci-fi tropes over the original Ambush Alley mechanics is haphazard and confused. I still can't figure out why there is a need to have both pinning and suppression, and separate "combat fatigue" rules on top of that, all with different mechanics and effects.
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