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Old 06-19-2017, 11:00 AM
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Quote:
Originally Posted by The Dark View Post
Being able to grow crops isn't enough on its own; they need to be able to be transported where they're needed.
These restrictions while more complicated than an all encompassing (and hard to justify with science) drought, are to me much more interesting and actually allow the players to have an effect.

A 40-60% drought in 40+ continental states, to me, is overkill and doesn't allow for variation in what the players are dealing with. From HWs description the US will by august be dried out dead crops from sea to shining sea.

If you want a dire scenario have a worse than the 1934 drought in 16 major food producing states. Have a flu in a half dozen more. Have a hurricane swamp Florida or the Gulf Coast. Have transportation systems break down providing food to the East coast. Have locusts in the South and forest fires in California.

But have the overall effects be smaller, more localized, and more varied. Let the players mitigate the damage in a small area or simply move on to greener pastures.

I rarely venture from facts and into opinions and I suppose the above is about as much opinion as I ever do, but I feel it is a reasonable one given how unrealistic some aspects of HW are.

The writers of HW had what, a year to think things out, we have a group here that has been thinking about it for 30+ years. A larger group, with more access to information than the original team (mightily talented as they were) could ever dream of. I personally don't want to put any blocks on peoples efforts to find better and more interesting solutions to questions many of us ask about the game.
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