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Old 04-18-2014, 04:31 AM
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kato13 kato13 is offline
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Gamer,

While I think you are right about the canon project probably not needing anything approaching a high-powered jet, I still find ArmySgt's posts interesting and potentially useful.

I have planned games using the Phoenix Project rules (A Morrow rules clone) and in those games there is military involvement in the project. That upgrades equipment at every level.

Everyone's project is different. For example, I want ALL my project's teams to bristle with firepower (marauders will look at them like porcupines). "No way im going to touch that". This is often more for show than for combat, but it allows my regional teams enough freedom to reach their local rally points. So in my project plan, once a community support team reached the rally point more than half of the heaviest equipment would have been put in an armory, and they would move into areas, that have been swept by mars and recon teams, with a much less intimidating appearance.

The personality of my gaming group is one that very much avoids combat, but I think they want a project to be prepared for almost anything (if it had actually worked). I also want the project planners to have a desire to have a technical edge over most 5 year post threats.

It is possible some warlord has the Commemorative Air Force(formerly Confederate Air force) under his control. So to counter that I give my project 4-8 A-37s that can be fitted with AAMs. F-5s are a little heavy for my taste, but if any threat is going to have prop planes it is nice to have a jet trump card.

Maybe the surviving US Military, who I believe the project is supposed to help if they get the chance, could really use 4 jets which have been sheltered from EMP and have a full logistical chain.

Just food for thought.

Last edited by kato13; 04-18-2014 at 05:54 AM.
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