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Originally Posted by ArmySGT.
For game purposes I would simply use it as one of two things. First, as you mentioned in skill checks. Second, so the PD can give the player a second chance if they decide to do something monumentally stupid; something someone with training would know not to do.
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I agree.
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It doesn’t really mean much in the Morrow Project because the team will have between 4-6 personnel. Not enough to attack, marginal on defense, and best option is to break contact in any engagement.
I wouldn’t want to be ambushed by a MP team because of the firepower a team could have. There just isn’t enough for a dedicated attack or raid to have overwhelming manpower (3-1 advantage minimum), a base of fire (Machine gun team, minimum) a command element, a medical element, and a reserve to commit on breakthrough to extract your people if it all goes bad.
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Yes, the team itself is small and it should break off from an engagement if possible. But because of the basic training the team can become a cadre of leaders that controls a local community's militia or defense force to conduct an ambush of an attacking force or lead them in the defense of the village or town.
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Defense. An Infantry platoon has 3-5 squads, and is typically responsible for 100 meters of front per platoon in close terrain like swamps, jungle, and temperate forests.
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The upper limit of the tactical training involves direct control as squad leaders of a platoon sized unit or platoon leaders of a company sized unit. Maybe this training is more as a wargame setup using cardboard counters/ miniatures covering several scenarios and a "final exam" conducted in the field.