Thread: Rule Question
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Old 06-04-2009, 06:46 AM
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Quote:
Originally Posted by kcdusk
I've never considered a thrown weapon.

Question for the group though. Is it easier to hit someone, or block a blow?

My own POV has been from watching people who know how to fight, such as middleweight boxers. And most punchs are blocked. So i have always thought it easier to block a blow than to actually hit. So in my games players "hit", but more often than not the shot is blocked.

In some cases a block incurred a 1hp damage to a random arm, so that the player blocking pays a small price.

Not sure how realistic my view is. If your looking at special forces types, i think they would grapple/subdue opponants rather than "beat them up".
Technically (though it doesn't matter for these rules), one hardly ever "blocks" blows -- you're better off deflecting them or stepping out of the way, and that way, you can also use their momentum against them and turn their attack into your attack. (I've always felt that the T2K rules shortchange martial arts).

Some do it differently, but I've never been a big or particularly strong person. Therefore, I don't want to be in a hand-to-hand fight for long -- in any "real" fight I've been in, I try to injure my opponent very badly very quickly -- fight-stoppers like broken noses, smashing moves to joints, or at least painful locking moves. I'm just not the sort of person who lasts in a protracted fight -- I don't take a punch that well. So I'm not just blocking -- I'm going for fight-enders, and I want them fast.

As for which SF grapples or beats people up -- I've never been SF, but I would think that would depend on what they're trying to accomplish -- to they want the enemy alive or dead/out of action?
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