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Old 05-19-2016, 11:25 AM
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kalos72 kalos72 is offline
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Quote:
Originally Posted by Legbreaker View Post
And that right there is a MAJOR point some people seem to want to forget.
Reality has little place in T2K. It's a game and has the world set up in a certain way to make it an enjoyable and challenging game. It doesn't matter that the US had thousands of AFVs in the mid 90's, or a significant ability to produce and refine oil - there's been 5 years of warfare, including nukes, civil disruption, fighting on home soil on not one, but two fronts, and numerous other factors.
It doesn't really matter so much how the world got into the state it's in, but that it is in that state.
So in your game does the world die in 2000/2001? Cause if you follow HW to the letter like your implying everyone should, no one will be able to grow enough food to feed themselves in 2000/2001.

Germany UK France, etc will all survive with arguably more nuclear tonnage being dropped on them, but the US will die. MILGOV/CIVGOV will implode and the rest of the country falls into Morrow-esque type of world.

The FACT is no canon reference says "the MILGOV only had 10000 gallons of diesel", the writers kept it vague for many reasons. One, they didnt want to spend months doing the research and two to allow the players some room to grow and move around in the general outline they devised.

Who wants to play through a scenario that, regardless of what they do or how well they perform, their government still dies and the US is lost? Thats what HW does to the world IMHO...
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