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Old 03-24-2010, 02:09 PM
clivegh clivegh is offline
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Join Date: May 2009
Location: Castro Valley Ca
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Default More Campaign Changes

The more I stray from the 1983 rule book the more it pulls me back to the same world.

In My campaign, there are some more global items, but I really try to keep it more low tech - helping people on the ground. Players really like to find out whats over the next hill and how I am going to deal with the people over the next hill.

As an example:

The Players have just liberated Prime Base from an group of Krell mercs who found prime base (see http://henrick.com/ca4/?p=315). Now I did add a Super AI named Unity who has been trying to keep Prime Base running after everyone died 160 years ago, but its more of a plot point and not something to change the way the world works.

Well Now they have Prime Base, and awakened the Phoenix Team (who is not the Assassins of the Module but from MP-I yahoo user group idea, more of super specialists from the corporate world (Ex. World leader AI programmer, World known expert on reconstruction of societies, ect).

The Phoenix team tells the players to call in all the teams in Southern California and help rebuild prime base as prime base is desperately needs personal to repair it and get it operational. Well this causes a heck of problem for the team, as the southern California command group is active in rebuilding the So Ca area and helping to contain the Empire of Mexico army in the area. If they pull out of the area, a general collapse would happen.

To Add to this, the Mexican Army has started a new push into Riverside area, so the team is desperate for the material that prime base has (Vehicles and Weapon Systems).

So the players make a deal with the Phoenix team to supply most of the engineering man power for now in exchange for a convoy of equipment from Prime Base to Southern Ca. (Prime Base activation codes have been corrupted/damaged in the fighting in the base so they can not just call in more teams)

So the next set of games will be about the trek overland for the team to bring 10 truckloads of equipment to the war zone of southern California.

So its pretty much the prime Morrow Project world but with a little more overall structure.

Any More Ideas or anything about the world or running campaigns?
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