That sounds about right on a general level. Larger rounds such as 7.62N with Dam 4 will do more damage after penetrating.
Note that every die the armour absorbs still results in 1 point of blunt trauma damage. This is in addition to the dice that penetrate. So a 5.56mm from say an M16 will do 1d6+1 to somebody wearing kevlar. A 7.62N (Dam 4, Pen 2-3-Nil) will do 2d6+2 at the closer range bands, 1d6+3 at Long, and 4 points only at Extreme.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives.
Nothing happens in isolation - it's called "the butterfly effect"
Mors ante pudorem
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