Thread: KFS Refit
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Old 08-26-2017, 06:46 AM
dragoon500ly dragoon500ly is offline
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Quote:
Originally Posted by gamerguy View Post
The early ATGMs would be launched from near but not too close to the operators. They would then fly a path which would intersect a line drawn from the operator's position to the targets. The missile would have a flare in the tail (seen only from behind) and the operator would keep the flare and target lined up until they hit. The operator's control would be a joy stick to guide the missile. This much I know.

Once the missile turns to track the target it would fly in a line which could be traced back to the operator. I believe this was how the Israilis determined where to shoot to surspress the operators and cause the missiles to loose control. They kept some tanks on over watch whose duty it was to engage the missile operators while the rest of the unit advanced.

Once the operator aquires the missile in their sites they become vulnerable to counter battery fire. I think to initially engage the missile there was a wider field of view on the sights which was switched, once the operator had control, to a higher magnification. In order to aquire and track the missiles could not go too fast giving time to react on long range shots, IF the defender is ready. Simple radio controls would be easy to make from discrete components. Based on your timeline (edition) of the game what level of manufacturing would be avaialable to make these components? My assumption is the later the war the less likely anyone in North America could make these and the harder it would be to star and operation up. Lots of specialized components. Wire might be vauluable but it might be the only workable system.

Defenses could range from spaced armour plates, heavy forms of chain link fencing, rebar or slat armour. If we are talking an area close to a "hot" border a lot of methods of overcoming these missiles may already be in place. Mortars are a little harder to protect against.
The anti-Sagger drill for the 1970-80s US Army was for the tank that first spotted the launch signature to immediately fire whatever was in the gun tube at the site, then reload with HE or WP and start firing to either side, the other tank in the section would engage with coax and HMG. At the same time, drivers would engage the vehicle smoke generators and make a hard left or right turn. The tank commander would also fire the first bank of projectiles from the smoke launchers.

The intent was to kill, wound or suppress the missile operator, throw off the operator`s sight picture with a rapid and extreme movement, and finally to obscure the area with smoke, allowing the tanks to use their night vision/thermal sights to locate the operator.

This specific movement was intended for the two tank "light" section bounding forward to contact. The overwatching three tank "heavy" selection would immediately empty their gun tubes to the left and right of the launch sir and then switch to HE and WP rounds. With a half dozen APDS/HEAT rounds, followed up another volley of HE/WP rounds and several bursts of machine gun would throw off the operator.

At the company level, calls would be made for battalion mortars to "hip shoot" the area, followed by a fire mission from the supporting artillery battery.

The Soviets had a similar anti-missile defence. This was what made ATGMs such a pain in the ass, it wasn't the tracked launcher or the man portable missiles, it was the jeep mounted launcher that would fire a round, forcing the anti missile defence and its waste of time in suppressing and deploying, then clearing the area and redeploying for the next movement. In the meantime, the jeep would run back another 1-2 kilometres and start the whole process over and over and over, buying time.
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