I too play in this particular PbP and it is a lot tougher on PCs than any other game I've ever participated in.
The GM has stated that he wants the players to "earn it" and so I think he may be approaching combat scenarios with this in mind. This isn't to say that he's stacking the deck against the players. As Bru pointed out, our current opponents were determined in large part by the overarching plot/story line of the game. I will admit, it would be nice to wipe out the occasional squad of marauders or Soviet conscripts but that's probably not going to happen any time soon (if ever). The challenge of combat in this campaign sure adds a lot of suspense and tension (not to mention frustration).
As for strongpoints, if we had an actual strongpoint, I'd argue for using it. I'm thinking of concrete or timber reinforced bunkers with interlocking fields of fire and wire entanglements and anti-personel mines out in front- that sort of thing. Unfortunately, we have nothing like that in (***edit kato13) the game. Your average Polish town building is not a strongpoint. Machine gun fire, not to mention 40mm grenade and RPG fire is more than adequate for reducing it or killing/wounding everyone inside of it (see LeBlanc's last stand).
So, in closing, I empathize with you Chalk. It is frustrating to always just barely be not losing every single fight. It's a brutal campaign. On the other hand, it is what it is, and we just have to roll with it.
Now, as for the post rate, don't get me started!
Last edited by kato13; 12-26-2008 at 02:07 PM.
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