Thread: Warhead data
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Old 02-17-2016, 02:18 PM
mmartin798 mmartin798 is offline
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Originally Posted by ArmySGT. View Post
Damn, that gives an M67 fragmentation grenade an Efactor of 18 per fragment and you roll 1d20 to determine the number of fragments that hit the target.

Guess, players aren't going to shrug that off like they did with resistweave and the old 4 points per fragment.
I need to fix a couple things. First, I made an error with my equation illustration earlier and did a unit conversion wrong for the fragment velocity. The correct equation is below and the new M67 fragment velocity is 3278 m/s. So that makes the second thing to correct the EFactor for each fragment to 21. Sorry for the confusion there Sgt.

This means one of two things. We may need to adjust the number of fragments that strike a person to something lower or we just start carrying a big bag of M67s and lots of body armor.
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