Thread: TW2k13
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Old 05-01-2015, 03:35 PM
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Quote:
Originally Posted by unkated View Post
A quick rule of thumb for 3D range (we use it for Fighting Wings, WW2 aerial combat):

Take the horizontal and vertical ranges, and add half of the smaller to the larger. Doesn't matter which is larger (hypotenuse is a hypotenuse).

For example, range to a helicopter 3000 m away and 2000 m up is treated as 4000m (3000 + 2000/2).

(The math answer is 3605.551 m).

And if that same helicopter closes to almost overhead... 300 m away and the same 2000 m up is treated as 2150 m (300/2 + 2000) = 2150

(the math answer is 2022.375 m)

It's an approximation, but it's within 10-12% accurate, which isn't bad for something you can do in your head.

Uncle Ted
This would indeed streamline the rules and drop the need for a conversion table. It would also remove several altitude bands, effectively leaving NOE, Low, Medium and High, I suppose.

Thank you for the idea. I was clearly approaching this in a far too complex manner.
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