Quote:
Originally Posted by Olefin
Or having 43000 men come home and only 1400 are ever used
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Yeah, that kind of boggles the mind. It's a stretch, but maybe the homecoming troops were all demobilized but given the choice to reenlist. On paper, all 40k are demob'd, hence the befuddling figure, but in reality, a good percentage re-enlist after finding out that their loved ones are dead or behind Mexican lines. The U.S. Army might have to be reorganized to effectively make use of the re-uppers.
As for ways that player characters could help rebuild the devastated U.S.A. of HW, here are a few that spring to mind:
- Locating and securing a rumored cache of drought-resistant heirloom seeds. Maybe send them to retrieve sees from that underground Norwegian cache in the arctic circle. That's an adventure module all in itself.
- Along the same lines, but with GMO'd drought-resistant seeds.
- Something with water. Secure a dam or provide security for a construction crew repairing an existing dam or building a new one.
- I changed RESET in one of my campaigns for plans for a functioning cold-fusion reactor. Clean, almost unlimited energy would be of great benefit in rebuilding the U.S.A.
I don't know, but I like the idea of taking the lemons presented in HW and finding ways for player characters to make lemonade.