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Old 12-27-2008, 09:44 AM
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Earthpig Earthpig is offline
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Join Date: Sep 2008
Location: Menomonie, Wisconsin
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Quote:
Originally Posted by Badbru
Guys, I don't want to put words in Chalklines mouth or otherwise speak for him but I think you're all getting the wrong idea about the intention of Chalklines post.
None of us who actually play in it are bitching about the game.

Those of us who play in it understand and accept why we are where we have come to.

So to get the thread back on track I'll give some more background info.

First off we're not the typical raggedey assed motely bunch of player characters typical of any T2K I've been involved with or even seen before.

We are, or were, nearly company strength. At our strongest I think we fielded three allmost full platoons and a small HQ Det with some hangers on. We have suffered many casualties, and no small amount of desertion and are current barely fielding three full squads.
A significant number of the troops are REMF Clercs n' jerks but they are led by competent seargentry with a sprinkling of seasoned veterans. Our officer pool on the other hand has been wanting.

We're currently escorting a MASH unit and have just holed up in a town also occupied by some mostly german civillian refugees who have about a squads worth of armed civilian malitia with them.

The reason we're being hounded by SSD-1109 and about a company of VDV Desantniki is because the MASH had been sheltering a Radio intercept/relay team from who'm the Russians have good reason to believe we have inherited vital communications codes and other intelligence. Their mission is to retrieve or destroy this intel and that is why we are where we are.

We're low on fuel.

We have near 50% casualties at the moment.

And, we have a team out looking for intact bridges to cross a nearby river.

Running is not an option.

So back to the question at hand: In urban terrain, what tactics would you use, given about three squads of mediocre US infantry supported by one squad of civillian malitia, to hold off constant harrassment by Spetznas led VDV Desantniki in near company strength?

Any claymore mines?
Any anti personnel mines?
Any explosives?
Any LATW's(light Anti Tank Weapons)

1. Use explosives planted along Avenues of approach to either detonate when the "Baddies" come by or to detonate before the battle to create barriers to enemy movement, canalizing them into kill zones. Also you can manufacture pole charges( an explosive charge at the end of a long pole you can use to put the explosive in a window of a building or vehicle hatch. Also booby traps (I like BOOBY traps) placed at points you KNOW they will use like good firing positions and avenues of approach
2. Use anti personnel mines to protect key areas and COVER THEM WITH FIRE (something many people forget to do) and also to canalize the enemy.
3. Claymore mines can be set up to cover dead space (areas not open to your main automatic weapons (machine guns)) they can be used on the end of poles similar to pole charges
4. LATW's can be used in the conventional point and shoot way, to take out the bad guy's vehicles and support by fire positions but can also be(in the case of LAW rockets) set up in a booby trap versus vehicles or personnel. a blasting cap in the back end of the rocket can set it off and have a firing device in the kill zone that the baddies trigger.
I would divide into separate 3-4 man groups out forward and fall back to your main perimeter drawing the bad guy's into your booby traps and kill zones of other groups. Ambush! Ambush! Ambush!


Good luck....sounds like you need it
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Last edited by Earthpig; 12-27-2008 at 01:35 PM. Reason: Miss Spelling
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