The lack of specificity in T2K has always bothered me. For example, firing a mortar in T2K is subsumed under Grenade Launcher -- My first MOS was 11C (mortar gunner) and I know they are nothing alike -- mortar gunners have to demonstrate not only proficiency with the mortar, they have to demonstrate it with the M-203 as well. Firing a Mk 19 is more akin to firing a heavy machinegun than firing a grenade launcher. Using a hand-held laser designator is a talent unto itself, and is much different than using a designator on a FISTV. Firing a TOW from a ground mount is very different than firing it from an ITV or a Bradley. The list goes on and on. But there's only so far you go with that specificity before the game has become unwieldy and unplayable. If you have to spend a whole game session just coming up with your characters, that's too much for to ask of players.
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War is the absence of reason. But then, life often demands unreasonable responses. - Lucian Soulban, Warhammer 40000 series, Necromunda Book 6, Fleshworks
Entirely too much T2K stuff here: www.pmulcahy.com
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