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Old 08-18-2014, 01:20 AM
bobcat bobcat is offline
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Join Date: Dec 2010
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also lacking 4E at the moment but to expand on what mmartin said lets say i've got a small group of 10 survivors. if we're trying to survive by hunter/gatherer means we have to spend the majority of our time on that. this limits the time we can spend on shelter and other needs. if we have livestock we have more free time to spend on other tasks and are more readily able to spend time/effort/resources for additional pursuits. this allows us to increase our agricultural base to include more crops/livestock which further reduces the amount of time and resources we have to dedicate solely to survival allowing further economic growth and (i'm not sure if this is even in the game) increases the likelihood of making our own technological advancement or salvaging pre-doomsday tech.

granted if you permit population growth from surrounding groups of survivors moving in and increased birthrates due to excess free time you can almost achieve an exponential growth effect economically and technologically.

again however this is just how i've been wargaming the settlement developments in my games and may or may not apply to 4E. its just keynesian macroeconomics dumbed down to fewer variables so i don't go insane with my plotting.
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