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Old 04-24-2017, 08:12 PM
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ArmySGT. ArmySGT. is offline
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Originally Posted by gbmaz View Post
ArmySGT-

Would you be willing to answer some questions for me on 3rd Edition stuff?

There are a number of things I am unclear on.

I am planning to use the "Roleplaying Expansion" that removes the ACC stat and explicitly adds skills.

It is unclear to me how you determine a characters skills. I get that everyone gets a degree and that there are minimum skill levels required to be on a Recon, Mars or Science team.

What I don't get is how you would determine what level those skills (combat, technical, knowledge, agility) are at? I understand that stats can give bonuses, but how are the base numbers derived?

Is there a pool of "skill points" based on something that you can divide out to different skills as you see fit for your character?

I think if I can get this sorted out in my head the other stuff will fall into place. IIRC this is something we never figured out back in high school and all our characters were probably PhD Navy Seal Sniper Ninjas.

Given that my group has taken to referring to TMP as "Post Apocalypse Social Workers with Guns" when I mention it, I think they get the idea of the project much better than we did in high school. It helps that everyone is over 30, 1 is a psychiatrist, 2 have PhDs (chemistry & psychology), and 2 are teachers.
Page R3 of the supplement.

Players roll a d6... 1,2,3 equals a B.S or BA degree with a base 20% skill. 4, 5 equals a M.A or M.S with a base 40%, and 6 equals a Ph.D with a base 60% . This is the education focus of the PC. The players can choose or the P.D can choose for a better spread or specialist relevant to a Module or team position.

Players have a college Degree (One) and then skills.

Page R4 and R5 have the base skills levels from Morrow Project training at varying levels be specialty (Recon, Mars, Science). This is a chart with Categories of Combat, Technical, Knowledge, and Agility. These are the base levels for PCs as they complete training at Morrow facilities.

Page R1 has the percentage chance a Morrow Project member is a military or Law enforcement Veteran. This gives a bonus to certain skills (listed there) determined whether enlisted or commissioned. Roll D6 on a 1,2,3,4 enlisted. 5,6 and commissioned.

Bonuses for skills related to high/low strength, dexterity, intelligence are on page R2 as well.
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