I’ve always used T2K v2.2 set of rules, so I’m not familiarized with the previous versions of the game. I’ve not run campaigns entirely based on espionage or investigation, but some of our adventures have dealt with these subjects as a primary plot, without problems. Probably the only minor issue you will find is that you will miss some skills (those not military related). As an idea to solve this, you can take a look to the skill lists in the other role-playing games of GDW (Traveller:The New Era and Dark Conspiracy) and add the skills you find suitable to your game. TNE, for example, has skills like Act/Bluff, Carousing, Interview, Investigation, Research or Disguise.
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