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#1
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During my recent work on the 2nd Marines, I've grown to believe the HQ wasn't located in Malbork originally but moved there after the Marines withdrew from the area - there's just too much risk for them of the marines staging a raid from their positions just a dozen miles or so away when they've only got some cavalry as protection. They could have started out there, but on hearing of the Marine landing, it would seem logical for them to move away until the area became safe again.
As for the marines themselves, how tempting a target would the Baltic Front HQ be!?
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#2
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Malbork is a massive castle complex with extensive underground sections, (even WW2 didn't destroy it).
It could very easily be a target worthy of a Division or a target for special forces (particularly if the special forces unit could access the river side of the complex). |
#3
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************************************* Each day I encounter stupid people I keep wondering... is today when I get my first assault charge?? |
#4
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Maybe they packed up and moved when the Marines showed up. Maybe they were counting on units from a different Soviet Army to show up and save the day (they must have known about the planned Soviet summer offensive/counteroffensive). Maybe they thought the Polish 19th CD could provide enough security until stronger forces arrived. To me it's moot. All of the canon maps show it there and my raid takes place right before German III Army/U.S. XI Corps launches it's offensive.
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#5
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My Kenya scenario, while with bigger forces than Raellus has in his scenario, follows seperate commando commands with the US, Kenyans and British having seperate forces.
However that is an area with a clear chain of command and intact militaries still there. Europe is different and I love the the idea of a mixed Commando force being formed from Special Forces men who either wanted to stay because the war is not over or who have ties to the area. And there is a canon precedent - i.e. the Royal Guards Brigade in Norway which is composed of US, British and other forces that stayed behind including Special Forces (mentioned in both the NATO vehicle guide and the Boomer module) However there is another opportunity in Kenya which could be a mixed mercenary unit - i.e. a group of men from various countries who form their own unit that is available for hire. You could have a mix of a lot of groups that way - and even some very unsavory characters |
#6
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Is the 1st Inter-Allied Commando the sort of formation that would have its own flash and/or patch? If so I'd like to volunteer to mock one up and submit it for consideration. I love the idea of this unit, it fits in really well with what was happening in my last campaign.
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"It is better to be feared than loved" - Nicolo Machiavelli |
#7
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I'd still really like to see what you come up with, Targan.
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
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