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Old 02-19-2009, 07:29 AM
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Given the Army's nearly pathological hatred of sleep, it wouldn't surprise me in the least that they are ready to believe a pill to prevent sleeping that has no side effects could exist. I'm sure the contractor is Halliburton & Tooth Fairy, Ltd.


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Old 02-19-2009, 07:33 AM
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When I converted Cyberpunk 2020 to Gunmaster I had to do a full conversion of the drugs rules (a major part of Cyberpunk). It was very easy therefore to use that conversion as the basis for my Gunmaster:2000 drugs rules.

Major Po has a wide variety of pharmaceutical and illicit drugs. He uses them for a variety of purposes (including interrogation/torture, personal and group recreation, warding off the need to sleep on difficult missions etc).
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Old 02-19-2009, 08:27 AM
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I was looking for a decent list of sorts

(chekc out the big book of psyonics here: http://thebigbookofwar.50megs.com/DOX/0-House%20rules/)

name,type,bonus,penalty,cost-merc,cost-t2k,production

example
amphetamine,stimulant,+1-+3(con),-1--3(ag/cha/int),x$,x$,small chem lab

notes on how clean the drug is also welcome

something like this,but more t2k-merc.....

http://www.pillreports.com/
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Last edited by General Pain; 02-21-2009 at 04:44 AM.
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Old 02-20-2009, 01:48 AM
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The USAF has been was using combinations of the insomnia hypnotics (like Ambien, etc) and amphetamines extensively for awhile in both Iraq and Afghanistan. There's been no small amount of controversy about this; while official policy is that usage is voluntary...well, I think we all know how that would work in practice. There's also been some questioning of its impact in several of the notorious friendly fire incidents. There's been some controversy about that too with several doctors from the services and VA saying there's been official pressure against studies of long-term affects on decision-making.

How to put all this into game terms is a good question. My gut instinct is to let one dosage eliminate all fatigue accumulated over a 48 hour period if followed by an 8-hour period of sleep. I'd consider instituting a general 1-2 point penalty (depending on whether or not you're using d10 or d20) for continued use of more than a week or more.
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Old 02-20-2009, 02:53 AM
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If you have access to the Cyberpunk 2020 rules it has some stuff for the use of drugs.
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Old 02-21-2009, 06:16 AM
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http://www.phoenixcommand.com/Toxins.htm
That could be useful too. Focuses mainly on toxins, but there's a list of drugs towards the end with the various effects listed.
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Old 02-21-2009, 01:37 PM
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Back in the 80s and early 90s I had a common drug avialable. It was nothing more than some number and letters and a slang name even. I had several NPCs addicted to it.

It was highly addictive but it also increased a soldiers ability to withstand pain, fatigue, and made them able to accomblish near impossible physical tasks, and of course they never tired under its effects.

Of course as I said, the down side was it was highly addictive, and after a while troops taking it ended up with a phsycosis, as well as acute paranoia, agression and rage.

Needless to say, this was found often in elite high speed units and some officers more so than regular units. And command turned a blind eye to its use since it enhanced preformance. In some cases it was made easily available in some areas although not officialy issued mind you, but its use nor its presence discouraged.
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