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  #31  
Old 04-16-2018, 01:12 PM
Enfield Enfield is offline
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Originally Posted by swaghauler View Post
I'm not going to say a Bacterial/Virus hybrid couldn't happen in the age of Biology and Eugenics. I'm not sure what kind of gene-splicing it might take though.
I'm inclinedto keep it simpleand make iteither/or, each can present challenges thatin a postapocalyptic scenario are difficultto dealwith.
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  #32  
Old 04-16-2018, 04:58 PM
madmikechoi madmikechoi is offline
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Originally Posted by pmulcahy11b View Post
Zombie movies are fun to watch. Zombie RPG scenarios/campaigns...they have all the reality of a stuffed blue elephant to me.
I thought watching zombie flicks/Walking Dead was watching stupid people doing stupid things and occasionally paying for it.

That said I will stay away from the greater Atlanta area when there Necropocalypse kicks off
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  #33  
Old 04-17-2018, 05:50 AM
.45cultist .45cultist is offline
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Originally Posted by madmikechoi View Post
I thought watching zombie flicks/Walking Dead was watching stupid people doing stupid things and occasionally paying for it.

That said I will stay away from the greater Atlanta area when there Necropocalypse kicks off
I liked the walking past M4's on their way to the CDC. I would have picked up a couple of rifles and a lot of mags.

If you consult other game books, especially GURPS Zombies, there are a couple of conversions you can look at, "Lugtrek" and "CORSY".
The SJG line editor had suggested 20% infected at the start of an outbreak, one could do this by a "TOT" of having mutated strains with altered infection times.

Last edited by .45cultist; 04-17-2018 at 05:55 AM.
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  #34  
Old 04-17-2018, 03:46 PM
Enfield Enfield is offline
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Originally Posted by madmikechoi View Post
I thought watching zombie flicks/Walking Dead was watching stupid people doing stupid things and occasionally paying for it.

That said I will stay away from the greater Atlanta area when there Necropocalypse kicks off
Haha. Yeah it's the epitome of that. I read a few of the comics, which are marginally better than the TV series, but the series is essentially a soap opera with zombies involved. When I talk to fans, they hit the right demographic. Most fans are not interested in how things work, how to survive, or what would be a truly gripping story; they just want to identify with people and see it as a kind of video game with a dramatic narratie. In fact if you look it up on TV tropes, there's a belief that if people behaved intelligently it would somehow be boring. I don't believe this, but many artistic people seem to.
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  #35  
Old 05-06-2018, 08:11 PM
The Dark The Dark is offline
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Originally Posted by Enfield View Post
Thanks for the tips. I'll try to see if I can find a copy, but if not I may do some rules juggling with Call of Cthulhu, whose supplements have a number of melee weapons. (For instance I have the Dark Ages and Cthulhu Invictus setting books.)
Taking a look at CoC 6e and some of the supplements, and comparing them with More Guns!, I came up with a quick and dirty conversion. I ignore pluses, so only the die type and quantity matter.

Weapons with a base damage of 1d4 in CoC do 1 die of damage in T2K and do not have STR bonuses.

Weapons with a 1d6 base damage are either Dam 2 if they are primarily stabbing weapons or 1 + 1/2 Str if they are slashing/striking weapons.

Weapons with a 1d8 base damage are Dam 2 + 1/2 Str if one-handed and Dam 2 + Str if two-handed.

Weapons with a 1d10 base damage are Dam 3 + 1/2 Str, and 2d6 is Dam 3 + Str.

A weapon with CoC base chance 25 or higher is considered to have standard chances to hit. For each 5 percentiles below 25, the weapon is -1 to hit in T2K.
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  #36  
Old 05-10-2018, 12:45 AM
Enfield Enfield is offline
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Originally Posted by The Dark View Post
Taking a look at CoC 6e and some of the supplements, and comparing them with More Guns!, I came up with a quick and dirty conversion. I ignore pluses, so only the die type and quantity matter.

Weapons with a base damage of 1d4 in CoC do 1 die of damage in T2K and do not have STR bonuses.

Weapons with a 1d6 base damage are either Dam 2 if they are primarily stabbing weapons or 1 + 1/2 Str if they are slashing/striking weapons.

Weapons with a 1d8 base damage are Dam 2 + 1/2 Str if one-handed and Dam 2 + Str if two-handed.

Weapons with a 1d10 base damage are Dam 3 + 1/2 Str, and 2d6 is Dam 3 + Str.

A weapon with CoC base chance 25 or higher is considered to have standard chances to hit. For each 5 percentiles below 25, the weapon is -1 to hit in T2K.

Thank you, yes that makes a great deal of sense.

The way I once put my views on typical zombie/infected movies is my response to the three scenes where "The Walking Dead" shows large animals being killed. In one case this is a tiger, in 2 it is a horse. I said "Imagine getting six of your drunk friends together, then try to catch and eat a live horse with your bare hands and your teeth."

So teeth, hands and nails don't do that much damage, unless you are very well trained. Some might argue that a highly trained martial artist or hand to hand combat expert of whatever sort might do more damage, but they cannot do MORE damage than say a large knife, club or other melee weapon. Therefore if such weapons CAN kill someone but may not in inexpert hands then they should not do the kind of slaughtering, mutilating damage that happens in the movies save by some fluke. So this certainly helps with that.
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  #37  
Old 05-11-2018, 03:32 PM
.45cultist .45cultist is offline
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Originally Posted by The Dark View Post
Taking a look at CoC 6e and some of the supplements, and comparing them with More Guns!, I came up with a quick and dirty conversion. I ignore pluses, so only the die type and quantity matter.

Weapons with a base damage of 1d4 in CoC do 1 die of damage in T2K and do not have STR bonuses.

Weapons with a 1d6 base damage are either Dam 2 if they are primarily stabbing weapons or 1 + 1/2 Str if they are slashing/striking weapons.

Weapons with a 1d8 base damage are Dam 2 + 1/2 Str if one-handed and Dam 2 + Str if two-handed.

Weapons with a 1d10 base damage are Dam 3 + 1/2 Str, and 2d6 is Dam 3 + Str.

A weapon with CoC base chance 25 or higher is considered to have standard chances to hit. For each 5 percentiles below 25, the weapon is -1 to hit in T2K.
Dark Conspiracy 3 AKA "Conspiracy Lives" had more melee weapons in it.
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  #38  
Old 05-11-2018, 03:36 PM
.45cultist .45cultist is offline
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Originally Posted by Enfield View Post
Thank you, yes that makes a great deal of sense.

The way I once put my views on typical zombie/infected movies is my response to the three scenes where "The Walking Dead" shows large animals being killed. In one case this is a tiger, in 2 it is a horse. I said "Imagine getting six of your drunk friends together, then try to catch and eat a live horse with your bare hands and your teeth."

So teeth, hands and nails don't do that much damage, unless you are very well trained. Some might argue that a highly trained martial artist or hand to hand combat expert of whatever sort might do more damage, but they cannot do MORE damage than say a large knife, club or other melee weapon. Therefore if such weapons CAN kill someone but may not in inexpert hands then they should not do the kind of slaughtering, mutilating damage that happens in the movies save by some fluke. So this certainly helps with that.
I've held a carved tiger's tooth from Thailand, I believe a tiger could damage/ destroy zombies pretty quickly.
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  #39  
Old 05-14-2018, 06:45 PM
.45cultist .45cultist is offline
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Originally Posted by swaghauler View Post
I'm not going to say a Bacterial/Virus hybrid couldn't happen in the age of Biology and Eugenics. I'm not sure what kind of gene-splicing it might take though.
Don't forget prions, which can damage the brain.
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  #40  
Old 05-16-2018, 05:04 PM
swaghauler swaghauler is offline
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Originally Posted by .45cultist View Post
Don't forget prions, which can damage the brain.
YEP! Prions are so new that only about a dozen Prion-induced diseases have been documented (Mad Cow being one of them). They are even smaller than viruses and have the ability to damage the subject's DNA too. Unfortunately, ALL of the Prion-induced diseases are FATAL. Still, a Prion COULD be responsible for the disease in question, there would just be NO CURE.
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