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#1
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#2
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Well, Free League did say they wanted to disconnect with the previous versions - I just didn't think they'd spit in the faces of the fans producing content for the game before they got the contract.
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#3
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Am I the only one who just uses the original timeline but spins it back to the 80's?
If you set the Twilight war between 1986 and 1989 it just works. Most of the kit fits perfectly, just ditch stuff like the G11. I never understood the fixation with keeping it in the 90's when it works so much better from an 80's perspective. The guys behind the Team Yankee game figured this out, setting the game in 1985. My gaming group has even started mixing the two together in our Twilight 2000 games, using Team Yankee rules to play out large scale encounters. |
#4
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Twilight 1980s
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#5
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Yeah, Twilight 1990 doesn't have the same ring to it but could rename the game to "The Twilight War" or summat similar. Either way, setting it in the 80's works in every single way. The original timeline fits, all the kit from the sourcebooks work etc. |
#6
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I created a campaign back when the game originally came out and called it BAOR 1985.
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