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#1
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Sorry its taken so long to get back her, but getting ready for classes has taken most of my time
also didnt help that i chopped the tip of my finger off I was asked awile back what stats i was looking for Here is a list of all the currently operational MBT in the world now some of these have been done already so we have a base to start from. Main Battle Tanks TAM Tank M1A1 AIM SK 105 Leopard 1 BE M3 Stuart Upgrade X1A Stuart X1A2 Stuart Leopard C2 Leopard C2 uparmored Type 59 MBT (T-54A) Type 59-I MBT Type 59-II MBT Type 69-II MBT (export) Type 79 MBT Type 80 MBT Type 88 MBT Type 88B MBT Type 85-IIAP MBT (export) Type 99 MBT T-55 w/105mm AMX-13 Export 105mm AMX-30 AMX-30 B2* Leclerc Leopard 1A5 Leopard 2A4 Leopard 2A5 Leopard 2A6 Vijayanta (Vickers Mk.I ) Arjun Mk 1* Merkava 2B Merkava 3 Merkava 3B Baz Merkava 3B Dor Dalet Merkava 4* Sabra II C1 Ariete C1 Ariete Mk 2 OF-40 Type 74 MBT Type 90 MBT Type 10 MBT Al-Khalid Al-Hussein (Challanger 1) Leopard 1-V Ch’onma-ho I (Ga)(T-62 with thinner armour) Ch’onma-ho II MBT (Imported T-62s) Ch’onma-ho IM (Improved imported T-62) Ch’onma-ho III(Da) MBT Ch’onma-ho IV(Ra) MBT Ch’onma-ho V(Ma) MBT Pokpung-Ho (Seems to be a copy of the Modern T-72BM?) NM-116 PT-91* PT-91A* T-72M1Z* T-34/85 T-54 T-54B T-55/T-55A T-55MV-1 / T-55AMV-1 T-62 /T-62A T-62M T-62M1 T-62MV T-64B1 T-64BV1 T-64R T-72 T-72M Export T-72A T-72M1 Export T-72B T-72S Export T-72B1 T-72M1M Export T-72BM T-80 T-80B* T-80U* T-80UM* T-80UD* T-90 T-90A T-90S Export Olifant 1 (Centurion) Olifant 1A Olifant 1B K1A MBT K2 Black Panther Strv 121 (Leopard 2A4) Strv 122 (Leopard 2A5) Pz 68 MBT (being withdrawn from service) M41 Walker Bulldog M41D Walker Bulldog CM-11 (M48H)* CM-12 (M48A3 upgd)* Stingray M48A5T1 M48A5T2 Vickers Mk 3 Challenger 2 M5 Stuart M47M (export only) M48A1 M48A3 M48A5 M60A1 M60A3 M1A1 M1A1HA / M1A1HC M1A1D M1A2 M1A2 SEP M1A2 TUSK M1A1 Export M1A2 Export Zulfiqar as you can see theres alot of them so its more then a one man job |
#2
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How Are the Mechanics of T2013 Different?
I'll apologize if this is not the right place, but can someone summarise the differences between the mechanics of T2013 vs T2K V2.2?
Thanks, Uncle Ted |
#3
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Version 1: A percentile based game (you have a 40% chance to hit him). Version 2: A slightly simplified system that included the revolutionary recoil rules and a Skill System based on a 1d10 roll. Version 2.2: An "enhanced" version 2 rule set that transitioned to the 1D20 die roll system and added a "controlling attribute" to the skill level which created an asset for a beginning target number (ie. Small Arms skill level 2 + AGL of 6 equals an asset of 8). Version 2.2 was the most "polished" of the editions but I believe version 1 was "smoother" in play for most beginning players. It's hard to beat a simple percentile system. Twilight 2013: The game to uses a specialized gaming system called The Reflex System. In the Reflex system; The character's attributes (base attributes are from 1 to 10) are used as "base target numbers" for any skills the character has learned. This base target number is modified by various bonuses and penalties. Skill levels are not used directly for task resolution though. The character's skill levels are referenced on a chart to get a "Skill Rating" from Unskilled through to Master Ratings. Each of these ratings allow one or more dice (from 1 die for Novice, up to 5 dice for Master) to be rolled. To determine your success in the Reflex System; You take the lowest successful die roll and subtract it from your target number. To this number you will add +2 for EACH additional successful die roll. The total of these numbers is your Margin of Success. This Margin of Success is used to determine the effect of your success in game. You would also have a Margin of Failure if none of your dice rolls succeeded. Twilight 2013 had some issues due to the complexity of the Reflex System (they can be math heavy and therefore cumbersome in use) but was pretty well written. Some of the rules are better than the previous editions. I like the reconstruction rules, The psychological damage rules and the rules on Coolness Under Fire (the best thought out of these rules in all of the editions). In fact; I'm mixing and matching the aspects of all of the editions which I think work the best. I primarily use the version 2.2 rules but include elements of all the editions in my game. Last edited by swaghauler; 07-24-2015 at 09:18 PM. |
#4
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Well one thing that should be brought up is that most of the differences between variants are not stat based.
example: the M1A1D is just a M1A1 with a new digital package added, basically GPS and battlefield computers. Also some of the tanks are just older tanks with different names. Exp: Type 59 MBT (T-54A),Al-Hussein (Challanger 1),Olifant 1 (Centurion), ETC. The thing that would be the most work is the armor ratings because most if not all of the other stats are on the internet. |
#5
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#6
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Missed this until now...
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- C.
__________________
Clayton A. Oliver • Occasional RPG Freelancer Since 1996 Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog. It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't. - Josh Olson |
#7
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I'll take your word for it. The Swing was supposed to come out in the Reflex system about a month after TW2k13. Twilight got set back and didn't release when it was supposed to (took me 6 more months to get my copy) so I made the (apparently wrong) assumption that The Swing made it to print first (since it was only an update on a older game). I do know of the older Swing your speaking of. It used a system known as The Step System but I have never managed to get hold of either version (if the Reflex version was even released). Thanks for the clarification, I modified my previous post to prevent confusion.
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#8
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Corpsman!
Greetings All!!!
I hope to get answers to my 2013 questions... Only two to start with: 1) Medic, as an EMT (or general medic), can you guestimate the Muscle/Fitness loss for a Coma? 2) On page 175, the example at the bottom of the first column says "A critical injury reduces Pete’s Muscle from 9 to 8." Yet, when I look into critical injuries, there is no mention of possible loss of Muscle... Did our author forget something? Sorry if these are a bit much, all at once, but I have a game I'm running that could have such challenges... |
#9
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As a medical professional (registered nurse with experience from EMS, OR, ER and ICU, not to mention Combat Medical NCO), I would say one loses one point of both every three days, unless someone administers physical therapy and the character in question passes a Fitness check.
However, the rules state as follows: Quote:
__________________
"Listen to me, nugget, and listen good. Don't go poppin' your head out like that, unless you want it shot off. And if you do get it shot off, make sure you're dead, because if you ain't, guess who's gotta drag your sorry ass off the field? Were short on everything, so the only painkiller I have comes in 9mm doses. Now get the hell out of my foxhole!" - an unknown medic somewhere, 2013. |
#10
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Yeah, you know, just whip up stats for ever freaking vehicle in the world.. LOL
And once done with every single MBT.. we have every SINGLE IFV to start on!! BWAAA!!! Can't... stop... laughing... Quote:
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Paul has done it
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#12
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Yeah and who tasked him to do it?
Hey Kato, I'm looking for someone to make a forum/website for every single RPG ever published. I don't have time to do all that, but Twilight 2000 and Morrow Project have been done, so we (and by we I mean you), have a basis to work from. I'll be in skool if you need me. |
#13
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When did i say i would not help Name HF - HS - HR / TF - TS - TR Leopard 2A4 160cp- 41- 31 / 188cp-60cp-49* Leopard 2A6 164cp- 41- 31 / 195cp-68cp-49 M1A2 SEP 205cp- 30cp-21cp /183cp-68cp-65 Chieftain Mk 5 78-20-13 / 78-39-13 # Challange 2 166cp- 43cp-27cp /192cp-68cp-55* Leclerc 98cp- 36cp-20cp /121cp-34cp-34 T-90 160cp- 43 -36 / 190cp-88 - 42 T-80U 156cp- 41 -36 / 170cp-88 - 42* T-72 97cp- 41 -31 / 110cp-79 - 33* * Offical stats from TW2013 # Tegyrius stats here some of my and others work on the subject now its not perfect but its a start. Now as with all my work I'm not against honest criticism. |
#14
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#15
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Heres the first of the Tanks
AMX-56 Leclerc (Séries XXI) . Barter Value: GG3,650,000 Street Price: $7,300,000 Configuration: Turreted Suspension: Trk Crew: 3 (driver, commander, loader) Cargo: Weight: 60 Tons Travel Speed: 22/14 km/hr Combat Speed: 58/44 m Fuel: 1,300L (D) (+ 400 L drop tank) Fuel Cons: 128 L/hr Maintenance: 26 Armor: HF-105cp, HS-36cp, HR-31; TF-188cp, TS-50cp, TR-26; Susp-24. Equipment Armament: GIAT CN120-26/52 120mm tank gun (Good stabilization); coaxial M2HB (G); weapons mount (C; typically MAG). Ammo: 40 rounds of 120mm; 1,100 rounds 12.7mm ammo; 3,000 rounds of belted 7.62x51mm ammo. Comm: Military vehicular radio; Tactical data net Sensors: Headlights; variable magnification (Mag-0 or Mag-3) optical gunsights (C, G); Mag-1 night vision gunsights (C, G); laser rangefinder. Aux: Autoloader; NBC defense system. Note: there is talk of a ERA package but, I could not find any concrete info for this. Last edited by Tnchi2a; 05-19-2015 at 07:38 PM. |
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Tags |
air combat, expanded medical rules, tw2013 weapons, tw2k13 |
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