RPG Forums

Go Back   RPG Forums > Role Playing Game Section > Morrow Project/ Project Phoenix Forum
Register FAQ Community Calendar Today's Posts Search

 
 
Thread Tools Search this Thread Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 08-09-2018, 08:51 AM
Vcut Vcut is offline
Registered User
 
Join Date: Aug 2018
Posts: 5
Default Community building rules?

Hiya,
Long time gamer here who never got to GMing TMP in the 80's and is now finally able to give it a shot.

Have any of you implemented any kinds of rulesets for community building? Mutant Year Zerr, Other Dust and Broken Earth etc. have some sort of rules for that but not sure how they would really work.

Since such a huge part of TMP is rebuilding civilization I was thinking of some sort of "technology tree" and resoure management system that would make it concrete yet gamey enough to be interesting for players.

I mean my players are not really interested in knowing exactly how much of what kind of fertilizer is needed/acre for some specific crop but they would be interested in getting the community to "Farming level 1, produces X amount of food", now we can start building greenhouses! and so forth.

How have you handled the community rebuilding efforts gamewise in TMP?

Also a bit related...since the characters soon find out that they are about 150 years late how do you encourage them not to simply abandon the mission and go murder hobo with all the gears and ammo they have?
Reply With Quote
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 02:50 AM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.