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  #1  
Old 07-02-2017, 09:22 PM
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kalos72 kalos72 is offline
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Of course, my T2k game will be different bu its VERY similar to what Morrow was expecting his project to encounter I would think, just shit went sideways.

So with Dragoon's number, you expect to have roughly 60 facilities, not including supply or regional bases and the like, again roughly?

Thats like one per county or something. Or are some of them housing multiple teams anyway? I am having a very hard time seeing the structure in MP honestly.

I am organizing it by County, every populated County will need some basic things. A doctor, an engineer, leaders of the various types, someone that knows health and safety issues, security and possibly some science.

If your science guys are all in one, two, five bases across the state now he has to cross half the state, with areas in various degrees of reconstruction hopefully, to get to the area he is most needed?

Again, please dont take my questions as arguments or doubts, just trying to figure out the way most people organize or structure their games, focusing on the state/county level.
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Old 07-03-2017, 04:20 AM
dragoon500ly dragoon500ly is offline
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Originally Posted by kalos72 View Post
Of course, my T2k game will be different bu its VERY similar to what Morrow was expecting his project to encounter I would think, just shit went sideways.

So with Dragoon's number, you expect to have roughly 60 facilities, not including supply or regional bases and the like, again roughly?

Thats like one per county or something. Or are some of them housing multiple teams anyway? I am having a very hard time seeing the structure in MP honestly.

I am organizing it by County, every populated County will need some basic things. A doctor, an engineer, leaders of the various types, someone that knows health and safety issues, security and possibly some science.

If your science guys are all in one, two, five bases across the state now he has to cross half the state, with areas in various degrees of reconstruction hopefully, to get to the area he is most needed?

Again, please dont take my questions as arguments or doubts, just trying to figure out the way most people organize or structure their games, focusing on the state/county level.
It's more like 2 command bases at the national level, 10 regional command bases, a national science base, a national rocket base, 4 national supply depots, 10 manned regional supply bases, roughly 18 automated supply bases, 26 commo bases and numerous boltholes and caches.

Trying to a Project on a county basis, there are some 3,144 counties in the U.S., so providing say, 30 team members, you are looking at 94,320 members at the local level alone. Adding in support, you are easily looking at a Project over over 120,000. From a recruitment/security stand point alone...lot of people to have disappear.
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Old 07-03-2017, 01:20 PM
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I am thinking something like:

2800 Scout/Recon Teams of 5 people each - roughly one per populated County = 19000

300 of those "State Reconstruction Teams" at each District Center, of roughly 50 people each - 15000


Add a National Center, 11 Regional, 58 State and roughly 300 District Centers but I dont have the organization worked out on those.

The focus initially is just getting basic government, food / water and safety addressed. Then the State Centers will have target specific teams to address the specific targets within the state.
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Old 07-04-2017, 06:38 PM
cosmicfish cosmicfish is offline
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Originally Posted by kalos72 View Post
So with Dragoon's number, you expect to have roughly 60 facilities, not including supply or regional bases and the like, again roughly?

Thats like one per county or something. Or are some of them housing multiple teams anyway? I am having a very hard time seeing the structure in MP honestly.
I have the following facilities:

27 under the national command: Prime Base, Second Base, 7 research labs*, and 3 each of air bases, archives, comms bases, factories, hospitals, and logistics facilities.

There are also 7 Regions, each with the following facilities (7x7 = 49 total): Air base, command base, comms base, factory, hospital, logistics base, and sea base**.

Each region has 6 Districts, each with the following facilities (7x6x5 = 210 total): Command base, comms base, logistics base, machine shop, and project maintenance facility.

That gives me 27+49+210 = 286 total permanent facilities (not counting bolt holes and other facilities meant to be abandoned). That is 5.6 per state, but far less than one per county. Please note that I have not included Canada in any way in laying out my version of the Project.

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If your science guys are all in one, two, five bases across the state now he has to cross half the state, with areas in various degrees of reconstruction hopefully, to get to the area he is most needed?
Taking science as an example, and bearing in mind that I use a National-Regional-District-Group-Team organizational structure, I have Science Teams attached at the District level. The purpose of these teams is to perform on-site research and collect data and samples for further study. The bulk of the investigation is then escalated to the aforementioned research labs. So yes, a Science Team may well expect to travel halfway across an average-size state to get to the area where they are most needed, but I consider that acceptable because I do not expect there to be "science emergencies" on any kind of regular basis. I see more value in recon or reconstruction than I do in having Science Teams available on hand on the off chance that every District is requiring of advanced scientific knowledge and tools just to meet their basic survival needs.

But if you take Recon as an example, my structure has almost 900*** Recon Teams spread over 3.5 million square miles, which means roughly 1 Team per 3600 square miles or a Recon Team within 34 miles (on average) of any emergency. And since "emergency" is in the primary domain of the Recon Teams, this works pretty well.

As for reconstruction teams, they are not generally expected to be dealing with emergencies under the Project plan - even 5 years after war, emergencies will be relatively rare compared to simple "bad situations". So again, there is relatively little value in having them so tightly spaced that they could be on constant hand for emergencies that rarely occur. And when they do occur, the Recon Teams and other Morrow units are expected to hold the line until the specialists arrive and to perform under their remote instruction.

*: In my version, the research labs were an inherent part of the background of the Project, the number is tied to that backstory.
**: All 7 regions have water access.
***: EDITED, I originally showed 8000 teams but that was really the number of team members, not teams.

Last edited by cosmicfish; 07-04-2017 at 08:53 PM.
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  #5  
Old 07-04-2017, 07:11 PM
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So have roughly the same permanent larger bases, 300ish.

The difference is in Recon Teams, by county I will run around 3000 in bolt hole type facilities. Bolt holes will be a bit larger, have some more storage and possibly be long term bases for the teams as well.

Can you give me some details on your air and sea bases by chance?
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Old 07-05-2017, 03:01 PM
cosmicfish cosmicfish is offline
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Can you give me some details on your air and sea bases by chance?
I don't have any detail on the sea bases yet, but the last update I made to my air bases had:

Per regional base (7):
2 MV-22B Osprey teams with 2 aircraft per team (28 total)

1 MH-6 Little Bird team with 4 aircraft (28 total)

1 UAV Team with 4 MQ-9 Reapers and 8 MQ-8B Fire Scouts (28/56 total)

Per national base (3):
1 CH-53K team with 2 aircraft (6 total)

1 MH-6 Little Bird team with 4 aircraft (12 total)

1 AH-64D Apache Longbow team with 4 aircraft (12 total)

1 C-130J Super Hercules team with 3 aircraft (9 total)

1 UAV Team with 8 MQ-9 Reapers (24 total)

That gives a total of 95 manned aircraft (9 planes, 58 helicopters, 28 ospreys) and 108 unmanned aircraft (52 planes, 56 helicopters). They nominally need 375 flight crew and probably as many maintainers (making generous assumptions). I assign the aircrew to Aviation Teams (all in MARS) but the maintainers are all assigned to the air bases.

I don't use any fixed wing combat aircraft because the only place they would be uniquely useful would be in air superiority, and that's a non starter - if there are any other aircraft, they will be flying at the start of Project operations before runways can be reliably restored, so air superiority really needs to be worked out with VERTOL, rotary wing, or ground-based assets. They would probably also need to be jets, and that means chemical fuels instead of fusion reactors and that means a bunch of complications just to handle one relatively brief period of operations. I assume that superior Project sensing, missile, and cannon systems can handle unfriendly aircraft.

When I left this I was stuck between "that is way too many aircraft" and "i think that's what I need", so I would probably trim it down from there.

Last edited by cosmicfish; 07-06-2017 at 04:25 PM. Reason: More detail...
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Old 07-08-2017, 04:44 PM
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Quote:
Originally Posted by cosmicfish View Post
I don't have any detail on the sea bases yet, but the last update I made to my air bases had:

Per regional base (7):
2 MV-22B Osprey teams with 2 aircraft per team (28 total)

1 MH-6 Little Bird team with 4 aircraft (28 total)

1 UAV Team with 4 MQ-9 Reapers and 8 MQ-8B Fire Scouts (28/56 total)

Per national base (3):
1 CH-53K team with 2 aircraft (6 total)

1 MH-6 Little Bird team with 4 aircraft (12 total)

1 AH-64D Apache Longbow team with 4 aircraft (12 total)

1 C-130J Super Hercules team with 3 aircraft (9 total)

1 UAV Team with 8 MQ-9 Reapers (24 total)

That gives a total of 95 manned aircraft (9 planes, 58 helicopters, 28 ospreys) and 108 unmanned aircraft (52 planes, 56 helicopters). They nominally need 375 flight crew and probably as many maintainers (making generous assumptions). I assign the aircrew to Aviation Teams (all in MARS) but the maintainers are all assigned to the air bases.

I don't use any fixed wing combat aircraft because the only place they would be uniquely useful would be in air superiority, and that's a non starter - if there are any other aircraft, they will be flying at the start of Project operations before runways can be reliably restored, so air superiority really needs to be worked out with VERTOL, rotary wing, or ground-based assets. They would probably also need to be jets, and that means chemical fuels instead of fusion reactors and that means a bunch of complications just to handle one relatively brief period of operations. I assume that superior Project sensing, missile, and cannon systems can handle unfriendly aircraft.

When I left this I was stuck between "that is way too many aircraft" and "i think that's what I need", so I would probably trim it down from there.
What powers these air assets?
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  #8  
Old 07-09-2017, 01:03 PM
cosmicfish cosmicfish is offline
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What powers these air assets?
Fusion, same as other MPVs.
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